Roll the dice. Build your kingdom. Watch theirs fall.

A four-player fantasy board game brought to life, where every battle is fought out in real time with thousands of soldiers clashing on the table in front of you.

Genre
Hex strategy · real-time battles
Players
1 to 4, online or against bots
Platform
Windows PC on Steam
Release
Early Access, coming soon
Developer
Stinky Doggy Studios
Watch

The Trailer

Plays from YouTube. Watch it on YouTube instead.

The game

A board game that fights back

Kingdom Fall puts four kingdoms on one map. You expand across the board a turn at a time, like the board games you grew up with. Then every battle plays out for real, in an auto-battler with every soldier on the field.

The Board

Claim hex tiles, gather five resources on the roll of the dice, and grow towns into walled cities.

The Battle

When armies meet, they fight it out in real time: deploy your troops, pick your stances, and watch.

The Table

It all happens on a table in a firelit hall, with your rivals sitting right across from you.

Features

Everything a kingdom needs to fall

Four players sit around a wooden table in a stone hall, the hex board and battle tray between them, a fire burning in the hearth.
I

A board game, brought to life

Kingdom Fall is played the way a board game should be: around a table. Four players take their seats in a firelit hall, each with their own figure, and when your turn comes, your figure leans over and throws the dice into the tray.

The board rises out of the sea in front of you, with the battlefield waiting in the tray right beside it.

  • Up to 4 players
  • Online over Steam
  • Choose your figure
An orc town beside fields of wheat and a gold mine, a caravan wagon loaded for trade.
II

Build, expand and trade

Every turn starts with a roll. Each hex tile carries a number, and when it comes up, every tile you have claimed with that number pays out: wheat, wood, brick, gold and iron.

Spend it on buildings, roads and settlers. Raise towns into cities and ring them with timber, then stone. Short on something? Trade at the market, send caravans to the docks, or buy a spell from the wizard’s tower.

  • 5 resources
  • Towns & cities
  • Caravans & docks
Hundreds of soldiers from two armies collide on the battle tray as the players watch from the edge of the table.
III

Every battle, fought for real

When armies meet, the dice are put aside. The second tray on the table becomes the battlefield, and every soldier you recruited takes the field. Not a number on a counter, but a soldier with their own sword, shield or bow.

Arrange your groups in the deployment window, choose who holds and who charges, then watch the clash unfold in real time. Battles run from a few dozen soldiers to thousands.

  • Real-time auto-battles
  • Deploy & set stances
  • Thousands on the field
A meteor explodes in a ring of fire in the middle of an army.
IV

Generals, champions and spells

Every army marches behind a general who earns experience and climbs a skill tree, unlocking battle skills you trigger in the middle of a fight.

Elite units bring powers of their own: the Arcmage calls down a meteor, the Necromancer summons a demon hand that crushes a crowd and raises the dead, the Ancient Elf conjures a tornado, the Rune Priest drops falling swords. Between battles, the wizard’s tower sells spell cards: Lightning, Portal, Thief, Abundance and more.

  • General skill trees
  • 40 units
  • 10 spell cards
A town on the board explodes in a ring of fire and smoke as an army storms it.
V

Lay siege. Leave rubble.

Towns don’t fall quietly. Storm one and your army fights its way to the walls under a hail of arrows from the town itself, while the defender rushes fresh troops into the fight from inside.

Break the wall, bring the town down and watch it crumble into ruins on the board. There is only one way to win: be the last kingdom standing.

  • Walls & sieges
  • Recruit under siege
  • Last kingdom standing
A demon portal glows red among dark mountains on the hex board.
VI

Survival: the demons are coming

Five demon portals tear open around a huge map, and every third round a new wave walks out. The waves never stop, and they never get smaller.

Build, fortify and hold out as long as you can. Your score is the number of rounds you survive. Found a map you love? Share its seed and let your friends try their luck on the same land.

  • Endless demon waves
  • Score = rounds survived
  • Shareable map seeds
Five factions

Choose your kingdom

Each faction plays differently, with a bonus to lean on, a weakness to cover, and eight units of its own.

The human general, a grey-bearded veteran in gold-trimmed plate, roaring a battle cry.

Human

Pioneers

Settlers cost less and train faster, so humans spread across the map quicker than anyone.

Knight · Paladin · Arcmage

Weakness: buildings take two turns to raise.

The elf general.

Elf

Forest Bounty

Every time an elf wood tile pays out, a free Sprite or Satyr joins the garrison, and elves travel the forest’s edge as if it were a road.

Ranger · Ent · Ancient Elf

Weakness: units take two turns to recruit.

The dwarf general.

Dwarf

Tunnels

Link your towns into a tunnel network and move garrison troops between them at will. Mines cost less, too.

Iron Guard · Berserker · Rune Priest

Weakness: only two movement points a turn.

The orc general.

Orc

Rampage

Win a battle and the horde rolls on: lower upkeep and two extra movement points.

Heavy Orc · Troll · Goblin Bomber

Weakness: the fewest buildings, and weaker walls in a siege.

The undead general.

Undead

Unrelenting

Every resource your tiles pay raises a Zombie, and after a victory a quarter of your fallen rise again.

Giant Skeleton · Vampire · Necromancer

Weakness: on a roll of 7, pays every rival two resources.

Ways to play

Play with friends, bots or demons

Online multiplayer

Up to four players over Steam, in public, friends-only or invite-only lobbies. Bots fill any empty seat, and a turn timer keeps things moving.

Bots that play fair

Three difficulty levels, from a gentle Easy to a Hard opponent that plays by your rules: no peeking at your resources, no cheating.

Teams

Free-for-all, or two against two. Allies can’t attack each other, and a team is only beaten when both of its players are gone.

Three kinds of map

A classic continent, the Castle (four island homelands around a contested centre) or the Inland Sea, a ring of land around open water. Small, standard or large.

Survival

You against endless waves of demons pouring out of five portals. How many rounds can you last?

A narrated tutorial

A fully voiced tutorial takes you from an empty ocean to your first siege, and the full rulebook is always one click away.

Screenshots

From the table

Early Access

Coming soon to Steam

Kingdom Fall is heading to Steam Early Access. Wishlist it and Steam will tell you the moment it launches. Want to say hi, or ask about the game? Drop us a line.